Battlezone Combat Commander [BZ:CC] modding guide

July 18, 2018

First of all, buy this awesome game on GOG or Steam if you have not already done so! Many thanks in particular to Nielk1, Katherlyn, Aegeis, General BlackDragon, Ded10c in no particular order for their invaluable help! Create a folder “addon” in “…\My Documents\My Games\Battlezone Combat Commander\”. We will use an ISDF Scout vehicle [ivscout] […]

Blender textures and materials + FBX export for Unity

May 8, 2018

Blender comes with a built in Blender Render engine and a Cycles Render engine. In this example the selected render engine is irrelevant. Blender comes with an optional Nodes material editor. Select this material as the main node in the Nodes editor. Nodes editor In this example we will not use the optional Nodes editor. […]

[Unity] Battlezone II Mission 1 terrain

May 7, 2018

Use PAK explorer to extract files from “data.pak”. Extract a file containing terrain height map data from ISDF mission 1 named “isdf01.ter“. Use Terrain Explorer or ODL1WinterB4c to view the terrain file: Extract the 512×512 px 8 bit grayscale height map and save as “isdf01Height8Bit.png”: Use PhotoShop to save as a “isdf01Height8Bit.raw” file for improved […]

[Blender] Battlezone II ISDF Vehicle Scout – ivscout

May 5, 2018

Source Files: ivscout00.blend ivscout00.jpg Blender XSI import addon   How to convert XSI models to blender First we need to preview the model and check animation and textures. 3D Explorer viewer You can use 3D explorer to load XSI models including animations and textures. 3dexplorv181.exe (rename download file to *.exe) Install using Compatibility Mode: […]

Unity Doodlejump

July 4, 2017

Based on the following tutorial: Click on the image below to start the game. Controls [SPACE] Jump [LEFT][RIGHT][UP][DOWN] Movement Unity source  

Blender – Handpainted column

July 2, 2017

  Source file Blender handpainted column Step 1

Unity PewPew

June 27, 2017

Click on the image below to start the game. Controls [CTRL] Fire [LEFT][RIGHT][UP][DOWN] Movement Scrolling background Parallax background Unity source Playership.blend Enemyship.blend Asteroid01.blend Asteroid02.blend Asteroid03.blend Blender Texture setup RGBA file: RGB = Diffuse  Alpha channel = Specular.  Use Adobe Photoshop to export to RGB (JPEG). Use a Mix shader to mix in overal glossiness.  Use […]

Kerbal Space Program – How to get to orbit

September 30, 2016

In a nutshell, first we initiate a Gravity Turn.  We make sure not to exceed Terminal Velocity.  Then we need to get to orbit.  Learn to use the Navball.  When coming down we use Aerobraking.  That’s it, class dismissed. Gravity Turn Terminal Velocity How to Get into Orbit Navball Aerobraking Gravity Turn Getting to space […]

Kerbal Space Program – How to build a rocket

September 30, 2016

What engines to use?  How much fuel to take?  What shape should the craft be?  Stack decouplers or Radial decouplers?  Solid booster or Liquid Fuel Engine?  Let’s start with some basic concepts. Basic concepts Forces There are four forces acting on a craft when in the lower atmosphere within gravity: Thrust, Weight, Lift and Drag. Thrust and […]

Kerbal Space Program

September 28, 2016

Kerbal Space Program (KSP) is a space flight simulation video game where you design and build rockets (and spaceplanes) to launch cute little Kerbal creatures into space. This shouldn’t fly?! Kerbal Space Program is like buying a self-assembly Space Shuttle without instructions. And to make matters worse, the program does little to stop you from […]