Kerbal Space Program (KSP) is a space flight simulation video game where you design and build rockets (and spaceplanes) to launch cute little Kerbal creatures into space.
Kerbal Space Program is like buying a self-assembly Space Shuttle without instructions. And to make matters worse, the program does little to stop you from doing stupid stuff (because that would also stop you from doing awesome stuff). You basically have to make it up as you go and hope your next attempt is better than your last. In the process you will learn about rocket design, orbital mechanics, docking procedures and onions and asparagus (really).
Read the built-in manual. You don’t know where to find it? Try this:
Complete a number of Training missions and Scenarios.
After completing some of the tutorials we started Game Mode ‘Science’ so that we will gradually unlock parts in the game as we progress. This means we will be focusing on ‘manned flight’ initially. Satellites require parts that can be unlocked later in the science tree. Note that if you crash, even though your science points are lost, a next time you succeed you will be awarded the same science points still.
Documentation
Kerbal Space Program Wiki Keyboard mapping Technology Tree
Assembly
Mk1 Command Pod Mystery Goo Containment Unit (2x)
Documentation
Getting Started Science Extra-Vehicular Activity (EVA)
Procedure
Science
Assembly
Mk1 Command Pod Mk16 Parachute Mystery Goo Containment Unit (2x) RT-5 "Flea" Solid Fuel Booster (solid fuel: 140)
This rocket will reach an altitude of about 8000m.
Documentation
Mk16 Parachute Only deploy when speed is below 250m/s Reaction Control System (RCS) Monopropellant thrusters used to control yaw, pitch and roll in space. Note that SAS will automatically use RCS if enabled (and monopropellant). Stability Assist System (SAS) Torque wheel or rocket gimbals used to dampen craft rotation and lock onto a specific orientation.
Procedure
Science
Assembly
Mk1 Command Pod Mk16 Parachute Mystery Goo Containment Unit (2x) RT-10 Hammer Solid Fuel Booster (solid fuel: 375)
This rocket will reach an altitude of about 75.000m.
Plan
You will notice excessive airflow and heat buildup as soon as you exceed ~500m/s anywhere between 0m and 50.000m. At 70.000m the atmosphere is completely gone and you are now officially in space. Re-entry and touchdown will be spectacular. Going straight up (and down) may not always be the best approach. We would either need to lose weight before coming down (staging), or take off on an angle so that we reach a lower altitude but land in a different location on the planet (parabolic trajectory).
Science
Assembly
Mk1 Command Pod Mk16 Parachute Mystery Goo Containment Unit (2x) FL-T100 Fuel Tank (liquid fuel: 45 oxidizer: 55) LV-T45 "Swivel" Liquid Fuel Engine
This rocket will reach an altitude of about 4500m at 1/3 thrust.
Science
Nothing we haven’t already discovered.
We can do a number of science experiments. Instead of going straight up, we need to start using ballistic trajectories (also known as parabolas or arcs) to reach different biomes.
Science is awarded as follows:
[Activity] while [Situation] [Planet] [optional: Biome]
where [Situation] is any of the following:
and [Biome] is like:
Use the information below to reach different altitudes and biomes combinations:
Documentation
Science Note: "Activities - Possible combinations of Activity, Situation, and Biome" Kerbin Kerbin's Biome& Atmosphere Biomes Ice Caps Tundra Highlands Mountains Grasslands Deserts Badlands Shores Water -- Kerbal Space Station [KSC] Runway Launchpad Atmosphere Flying (0 - 18km) Upper atmosphere (18km - 69km) Space near Kerbin (69km - 250km) Space high above Kerbin (250km - gravitational Sphere Of Influence (SOI))
Note that you can always cheat. Cheating isn’t fair, but hey – life is hard.
Assembly
Mk1 Command Pod Mk16 Parachute Communotron 16 Mystery Goo Containment Unit (2x) SC-9001 Science Jr. RT-5 "Flea" Solid Fuel Booster (solid fuel: 140)
Procedure
Documentation
SC-9001 Science Jr. Communotron 16 There is currently only sufficient battery power to transmit a single experiment.
Assembly
Mk1 Command Pod Mk16 Parachute Communotron 16 Mystery Goo Containment Unit (2x) TR-18A Stack Decoupler FL-T100 Fuel Tank (liquid fuel: 45 oxidizer: 55) LV-T45 "Swivel" Liquid Fuel Engine TR-18A Stack Decoupler RT-10 "Hammer" Solid Fuel Booster (solid fuel: 375) Basic Fin (3x)
Procedure
Press SPACE to activate next stage (decouple).
Press SPACE to activate next stage (engines)
Point the curved base of the command module in the direction of travel.
This rocket will reach an altitude of about 30km.
Because we jettison the empty heavy booster before re-entry our speed remains low. Also, the Mk1 Command Pod is shaped like a blunt cone with a curved base. The large surface area allows the command pod to slow down significantly in the atmosphere. The curved base allows the command pod to direct heat away on re-entry.
Science
Documentation
Staging Basic Rocket Design
Assembly
Mk1 Command Pod Mk16 Parachute Communotron 16 Mystery Goo Containment Unit (2x) LT-05 Micro Landing Strut TR-18A Stack Decoupler FL-T200 Fuel Tank (liquid fuel: 90 oxidizer: 110) LV-T30 "Reliant" Liquid Fuel Engine TR-18A Stack Decoupler BACC "Thumper" Solid Fuel Booster (solid fuel: 820) AV-T1 Winglet (3x)
Procedure
The rocket reaches an altitude of 80km with 1/4 of liquid fuel left.
Science
Documentation
As we will learn later this rocket unfortunately is not efficient as the booster exceeds terminal velocity and we do not have sufficient liquid fuel / thrust in the second stage to get into orbit.
We need to learn:
A very well written exploration guide for a pre-1.x version of Kerbal Space Program is Pecan’s ‘Exploring the system‘ design tutorial campaign (written for KSP v0.9). Highly recommended.