Blender Python

February 23, 2020

Would check existing bool modifiers individually to see if they change the dimensions or vert count of the depsgraph object, removing bools with no effect. Would be useful for removing unnecessary bool mods on slices This could potentially be slow in a dense lookup, so it’s best as a util operator 1 2 3 4 […]

Demo Reel

February 20, 2020

All artwork was modeled, textured and animated by me using Blender in combination with Hard Ops and Boxcutter.  Many thanks to masterxeon1001 for a series of excellent hard surface (speed) modeling videos. 2020         https://coeleveld.com/wp-content/uploads/2020/01/tire_vp9.mp4   1920×1080 1920×1080 1920×1080 1920×1080 1920×1080 1920×1080     1920×1080   2019         1920×1080

CylinoidV3

February 16, 2020

Thank you masterxeon1001 https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) HDR images courtesy HDRlabs http://www.hdrlabs.com/sibl/archive Requirements Blender 2.82 Get it here: https://builder.blender.org/download (2.8) HOps 00984_Thulium_10 (2.8) BoxCutter 715_14 Get it here: https://blendermarket.com     Source Files cylinoidV3_0001.blend cylinoidV3_0002.blend cylinoidV3_0003.blend cylinoidV3_0004.blend cylinoidV3_0005.blend   Render

ConduitV1

February 14, 2020

Thank you masterxeon1001 https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) HDR images courtesy HDRlabs http://www.hdrlabs.com/sibl/archive Requirements Blender 2.83 alpha Get it here: https://builder.blender.org/download (2.8) HOps (2.8) BoxCutter Get it here: https://blendermarket.com     Simple Deform I got into trouble using Simple Deform.  There is one […]

Reaper DAW + DUNE3 synth

February 10, 2020

To record MIDI as MP3 in Reaper: Add two tracks. Track1 Input: MIDI > Select MIDI keyboard FX > Select Synth VST Recording monitoring: ON (Speaker symbol) Press Track 1 recording button so it starts writing when you record. Open instrument window (press FX button) You can now play your Synth and record MIDI. When […]

Skydomes, equirectangular environment textures and HDRI

February 10, 2020

Skybox / Skydome A skybox is a method of creating backgrounds to make a 3D environment in a video game level look bigger than it really is.  When a skybox is used, the level is enclosed in a cuboid. The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube’s faces […]

Blender Particle physics simulations

February 10, 2020

Thank you Ducky 3D! particles0001a.blend particles0001b.blend Icosphere Subdivide 3 Particle Properties > + > Render: Path > Cache: Bake Particle Properties > Field Weights > Gravity: 0 Add > Force Field > Turbulence > S Add > Force Field > Turbulence > S Add > Force Field > Vortex > S Turbulence #1 Strength:13 Turbulence […]

Game assets

February 10, 2020

Thanks Stellar! Gerber Propel knife001.blend knife002.blend knife003.blend knife004.blend knife005.blend knife006.blend knife007.blend knife008.blend Tips: Drag reference image into Blender.  Move back a bit and start work in origin. Use BC polygon cutter for outline and solidify. For more control over cross sections, use a small plane tile, extrude one edge repeatedly, push in/out, cut outline with […]

Blender Corridors

February 8, 2020

Thank you Ducky3D and MasterXeon1001! Corridor 0001 corridor0001.blend Very resource hungry material due to 3x stacked bump nodes. Clever use of geometry node “true normals” + animated mapping / noise to put emission on parts of geometry.   Corridor 0002 corridor0002.txt corridor0002a.blend corridor0002b.blend      

Sunset

February 7, 2020

Thank you Ducky3D for a great tutorial! Source file sunset.blend Render