Reaper DAW + DUNE3 synth

February 10, 2020

To record MIDI as MP3 in Reaper: Add two tracks. Track1 Input: MIDI > Select MIDI keyboard FX > Select Synth VST Recording monitoring: ON (Speaker symbol) Press Track 1 recording button so it starts writing when you record. Open instrument window (press FX button) You can now play your Synth and record MIDI. When […]

Spherical equirectangular environment textures and HDRI

February 10, 2020

Skybox / Skydome A skybox is a method of creating backgrounds to make a 3D environment in a video game level look bigger than it really is.  When a skybox is used, the level is enclosed in a cuboid. The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube’s faces […]

Blender Particle physics simulations

February 10, 2020

Thank you Ducky 3D! particles0001a.blend particles0001b.blend Icosphere Subdivide 3 Particle Properties > + > Render: Path > Cache: Bake Particle Properties > Field Weights > Gravity: 0 Add > Force Field > Turbulence > S Add > Force Field > Turbulence > S Add > Force Field > Vortex > S Turbulence #1 Strength:13 Turbulence […]

Game assets

February 10, 2020

Thanks Stellar! Gerber Propel knife001.blend knife002.blend knife003.blend knife004.blend knife005.blend knife006.blend knife007.blend knife008.blend Tips: Drag reference image into Blender.  Move back a bit and start work in origin. Use BC polygon cutter for outline and solidify. For more control over cross sections, use a small plane tile, extrude one edge repeatedly, push in/out, cut outline with […]

Blender Corridors

February 8, 2020

Thank you Ducky3D and MasterXeon1001! Corridor 0001 corridor0001.blend Very resource hungry material due to 3x stacked bump nodes. Clever use of geometry node “true normals” + animated mapping / noise to put emission on parts of geometry.   Corridor 0002 corridor0002.txt corridor0002a.blend corridor0002b.blend      

Sunset

February 7, 2020

Thank you Ducky3D for a great tutorial! Source file sunset.blend Render

Blender Fluid physics simulations

February 7, 2020

fluid0001.blend

Retro 80’s style cyberpunk

February 7, 2020

Thank you Ducky3D for a great tutorial. Source File retro.blend Render        

HOps contributions

February 7, 2020

Hard Ops (HOps) Twist360 feature experiments doodle0001.blend   doodle0002.blend   doodle0003.blend   doodle0004.blend   doodle0005.blend   Logo experiments logo_bc.blend   logo_hops.blend   logo_hops_balloon.blend   logo_hops_mirror_ball.blend

Protected: Blender 2.8 procedural carbon fiber material

January 27, 2020

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