Blender cartoon ‘toon’ car

July 30, 2020

Source File toon001.blend toon002_bumper.blend toon003.blend Render Quick notes This tutorial uses subdivision modelling to model a hollow object. Subdivision modelling versus Parametric modelling This shows the bumper of the car modelled using both subdivision modelling and parametric modelling.  Note the differences. Working with hollow objects To make something hollow, DELETE FACES and add a SOLIDIFY […]

Studded leather couch material

July 28, 2020

Source File studded001.blend Render Quick Notes Add Cube. [TAB] Edit mode. [RMB] Subdivide. [RMB] Subdivide. Face > Poke Faces. Face > Tris to Quads. Face > Poke Faces. Face > Poke Faces. [1] Select a single vertex in center of 16 vertices. Select > Select similar > Amount of connecting edges. [Shift][Ctrl][B] Vertex bevel. [ALT][E] […]

Quick and smooth animation in Blender

July 28, 2020

Source File strafing_run.blend The result of recording camera movement (Auto Keying) when in walk navigation (WASD) mode: Smoothing using [ALT+O]: Approximating using Decimate (% allowed change): Copying camera animation data to an object:   Quick notes This is a popular learning trajectory for animating objects in Blender: Goal “I want to make an animation” Approach […]

Boid brain

July 28, 2020

Source File fish.blend Render   Quick Notes +1 single vertex emitter.  Very useful. +1 Graph Editor smoothing and decimating keyframes of recording of leader object. Boid brain starts doing its thing starting at frame 1. So you need a bit of a lead-in before you start to see stable results. Can’t have boid brain pre-calculate […]

Oblivion drone topology study + Offset

July 28, 2020

Thank you masterxeon1001 ! https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8x Get it here: https://builder.blender.org/download (2.8) HardOps (2.8) BoxCutter Get it here: https://blendermarket.com +1 Daniel Simon https://www.google.com/search?q=daniel+simon&tbm=isch Source Files oblivion_drone001.blend oblivion_drone002.blend Render     Quick notes Add a UV sphere. Subdivision modifier. [CTRL]+[4] […]

Cylinoid V5

July 24, 2020

Source files CylinoidV5_0001.blend CylinoidV5_0002.blend Render

Black hole

July 24, 2020

Source File blackhole001.blend Render

HUD concentric circles V1

June 30, 2020

Inspiration   #1: https://www.shutterstock.com/video/clip-22888744   #2 I have attempted to create something resembling the above examples in 3D program Blender. 2D HUD objects flat on XY plane don’t look good in renders.  May need to solidify and view at an angle. Source Files concentricV1_001.blend concentricV1_002.blend  Note: file was saved with [ / ] active. press […]

Cylinoid V4

June 27, 2020

Thank you masterxeon1001 ! https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8x Get it here: https://builder.blender.org/download (2.8) HardOps (2.8) BoxCutter Get it here: https://blendermarket.com     Source Files cylinoidV4_001.blend cylinoidV4_002.blend (Cycles) cylinoidV4_003.blend (shading fixes)   Shading fixes screw segments from 36 to […]

FFmpeg

June 26, 2020

Blender versus FFMPEG Using FFmpeg is preferred over Blender Video Sequence Editor (VSE) as it runs mean and lean from a command prompt, does not need to render images prior to encoding, encodes multi-processor and offers many encoding options.  Use Blender VSE for multi track video editing. Links https://ffmpeg.org/download.html https://trac.ffmpeg.org/wiki/Encode/H.264 https://trac.ffmpeg.org/wiki/Encode/H.265 (required HEVC hardware decoder) […]