Blender: How to clean up Text

September 28, 2020

Source Files clean_up_text001.blend clean_up_text002.blend clean_up_text003.blend   You can [SHIFT+A] add Text and add a Solidify modifier to extrude to keep parametric rather than collapsing visual geometry to mesh.  This way you can change the font later if you like.  Will most likely require re-tuning some of the parameters though. Tip: Throw in a Weld modifier […]

Contour lines topography

September 28, 2020

Thank you masterxeon1001 ! https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8.x / 2.9.x Get it here: https://builder.blender.org/download HardOps BoxCutter Get it here: https://blendermarket.com or https://gumroad.com   Contour lines topography This picture raised so many questions.  How was it made?  How do you create these flared […]

Align to transform orientation

September 26, 2020

The most basic objects have their edges aligned with local / global X, Y, Z axes. Then there are objects that have been rotated and you can move, rotate, scale along global or local X, Y, Z axes. [G | R | S]  [X | Y | Z] = Transform along global axes [G | […]

Headphones

September 26, 2020

Thank you masterxeon1001 ! https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8.x / 2.9.x Get it here: https://builder.blender.org/download HardOps BoxCutter Get it here: https://blendermarket.com or https://gumroad.com Source File headphones.blend Render   Viewport Eevee Cycles   Quick Notes   Bevels in a nutshell […]

Blender Twisting Crystals

September 26, 2020

Thank you Polyfjord! Source File Twisting_Crystals.zip (password protected) Download from Gumroad using link in video and donate some coin. Render  

Blender curtain

August 21, 2020

Source Files curtain001.blend curtain002.blend curtain003.blend curtain004.blend curtain005.blend curtain006..blend Render Quick notes Area light.  Tick Portal. Pull back hook object.  Collision.  Untick Single Sided. World: white, strength 10x. Translucent material Subsurface 0 > 0.5 > 1 Subsurface Radius 0.1; 0.1; 0.1 to 0.5; 0.5; 0.5 Subsurface color same as Diffuse color

Custom bevel profiles

August 8, 2020

Thank you masterxeon1001, proxe, and team! https://www.youtube.com/user/masterxeon1001/videos Download Blender Hard Ops & Boxcutter.bundle   Source Files custombevelprofile001.blend custombevelprofile002.blend   Custom Bevel Profiles c0 profiles.zip   Adjust segments. Adjust strength. [Q] [CTRL+Mark] for Vertex Group Bevels. [Q] [B] [SHIFT+P] to cycle custom profiles. Warning: Use only AUTO and VECTOR points.  FREE and ALIGN points (= split […]

Blender KitOps

August 8, 2020

Thank you masterxeon1001, proxe, Chipp and team! https://www.youtube.com/user/masterxeon1001/videos Download Blender Hard Ops & Boxcutter.bundle Today we will adding this to the mix: KitOps Pro Did I tell you Blender is free and open source?  This is not a beginner tutorial.  This is just for me to keep my sanity.   c0’s KPack Contains 7 inserts. […]

Blender cartoon ‘toon’ car

July 30, 2020

Source File toon001.blend toon002_bumper.blend toon003.blend Render Quick notes This tutorial uses subdivision modelling to model a hollow object. Subdivision modelling versus Parametric modelling This shows the bumper of the car modelled using both subdivision modelling and parametric modelling.  Note the differences. Working with hollow objects To make something hollow, DELETE FACES and add a SOLIDIFY […]

Studded leather couch material

July 28, 2020

Source File studded001.blend Render Quick Notes Add Cube. [TAB] Edit mode. [RMB] Subdivide. [RMB] Subdivide. Face > Poke Faces. Face > Tris to Quads. Face > Poke Faces. Face > Poke Faces. [1] Select a single vertex in center of 16 vertices. Select > Select similar > Amount of connecting edges. [Shift][Ctrl][B] Vertex bevel. [ALT][E] […]