Block V1

May 7, 2020

Source File blockV1_001.blend Render   Source File blockV1_002.blend Render

Sabre

April 30, 2020

Thank you masterxeon1001 https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8x Get it here: https://builder.blender.org/download (2.8) HOps (2.8) BoxCutter Get it here: https://blendermarket.com Source File sabre001.blend Reference Images Render

Container V1

April 26, 2020

Thank you masterxeon1001 https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8x Get it here: https://builder.blender.org/download (2.8) HOps (2.8) BoxCutter Get it here: https://blendermarket.com Source file containerV1.blend Render

Hose

April 24, 2020

Thank you masterxeon1001 https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.82 Get it here: https://builder.blender.org/download (2.8) HOps (2.8) BoxCutter Get it here: https://blendermarket.com Source File hose.blend Render

Overdrive

April 20, 2020

Overdrive is a Blender 2.8x add-on offering the following performance enhancements: Automatically show / hide the last bevel modifier on the modifier stack for all objects in the scene based on mouse inactivity. Overdrive is non-intrusive and automatically pauses whenever you: Enter [Edit Mode] Use [MMB] to rotate 3D viewport. Switch to a Viewport Shading […]

Retopo

April 17, 2020

Thank you FlippedNormals for a great tutorial! Quick Notes Enable the F2 addon Snapping – enable ‘Project Onto Self’ and ‘Project Individual Elements’ Enable Backface culling Object Context – Viewport Display – enable ‘In front’ Material – Viewport Display – Give it a color Modifiers ShrinkWrap – Select target object – otherwise default settings Mirror […]

Box city

April 17, 2020

Source Files city001.blend city002.blend city003.blend city004.blend city005.blend city006.blend city007.blend city008.blend Render 2583 x 1080 px  

Henk Coeleveld

March 29, 2020

Zondag 29 Maart 2020 9pm Australische tijd 1pm Nederlandse tijd. Verwacht niet dat iemand dit vindt of leest, maar voor het geval dat. Mijn vader is zojuist komen te overlijden en vredig heengegaan.     Sunday 29 March 2020 9pm Australian Eastern Time (AET) 1pm Central European Time (GMT+1) Don’t expect anyone to find this or read […]

Blender Python #0003

March 27, 2020

Redraw bpy.context.view_layer layer.update() bpy.context.area.tag_redraw()  # granted the context area is the one you are working with Voxel remesher   Camera 1. dolly in / out 2. pedestal up / down 3. truck left / right 4. pan left / right 5. tilt up / down 6. roll left / right 7. Zoom in / out Zooming involves changing the focal length of the lens to make […]

Blender Python #0002

March 12, 2020

Terminology Origins There are only 2 origins: World origin (0,0,0) in the Global coordinate-system. Object origin for each object.  You can place the object origin anywhere, even ‘outside’ of the object. If you go into Edit mode, an object’s origin is….well….the origin, and therefore (0,0,0). Vertices coordinate  values are always relative to the object’s origin. […]