August 18, 2020
https://www.indigenous.gov.au/contact-us/welcome_acknowledgement-country Only Traditional Owners/Custodians of the land on which the event takes place can deliver a Welcome to Country. If a Traditional Owner is not available to do a Welcome to Country, an Acknowledgement of Country can be delivered instead. I wish to acknowledge the Traditional Custodians of the land and pay my respects to Elders past, […]
August 8, 2020
Thank you masterxeon1001, proxe, and team! https://www.youtube.com/user/masterxeon1001/videos Download Blender Hard Ops & Boxcutter.bundle Source Files custombevelprofile001.blend custombevelprofile002.blend Custom Bevel Profiles c0 profiles.zip Adjust segments. Adjust strength. [Q] [CTRL+Mark] for Vertex Group Bevels. [Q] [B] [SHIFT+P] to cycle custom profiles. Warning: Use only AUTO and VECTOR points. FREE and ALIGN points (= split […]
August 8, 2020
Thank you masterxeon1001, proxe, Chipp and team! https://www.youtube.com/user/masterxeon1001/videos Download Blender Hard Ops & Boxcutter.bundle Today we will adding this to the mix: KitOps Pro Did I tell you Blender is free and open source? This is not a beginner tutorial. This is just for me to keep my sanity. c0’s KPack Contains 7 inserts. […]
July 30, 2020
Source File toon001.blend toon002_bumper.blend toon003.blend Render Quick notes This tutorial uses subdivision modelling to model a hollow object. Subdivision modelling versus Parametric modelling This shows the bumper of the car modelled using both subdivision modelling and parametric modelling. Note the differences. Working with hollow objects To make something hollow, DELETE FACES and add a SOLIDIFY […]
July 28, 2020
Source File studded001.blend Render Quick Notes Add Cube. [TAB] Edit mode. [RMB] Subdivide. [RMB] Subdivide. Face > Poke Faces. Face > Tris to Quads. Face > Poke Faces. Face > Poke Faces. [1] Select a single vertex in center of 16 vertices. Select > Select similar > Amount of connecting edges. [Shift][Ctrl][B] Vertex bevel. [ALT][E] […]
July 28, 2020
Source File strafing_run.blend The result of recording camera movement (Auto Keying) when in walk navigation (WASD) mode: Smoothing using [ALT+O]: Approximating using Decimate (% allowed change): Copying camera animation data to an object: Quick notes This is a popular learning trajectory for animating objects in Blender: Goal “I want to make an animation” Approach […]
July 28, 2020
Source File fish.blend Render Quick Notes +1 single vertex emitter. Very useful. +1 Graph Editor smoothing and decimating keyframes of recording of leader object. Boid brain starts doing its thing starting at frame 1. So you need a bit of a lead-in before you start to see stable results. Can’t have boid brain pre-calculate […]
July 28, 2020
Thank you masterxeon1001 ! https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8x Get it here: https://builder.blender.org/download (2.8) HardOps (2.8) BoxCutter Get it here: https://blendermarket.com +1 Daniel Simon https://www.google.com/search?q=daniel+simon&tbm=isch Source Files oblivion_drone001.blend oblivion_drone002.blend Render Quick notes Add a UV sphere. Subdivision modifier. [CTRL]+[4] […]