Acknowledgement of country

August 18, 2020

https://www.indigenous.gov.au/contact-us/welcome_acknowledgement-country Only Traditional Owners/Custodians of the land on which the event takes place can deliver a Welcome to Country.  If a Traditional Owner is not available to do a Welcome to Country, an Acknowledgement of Country can be delivered instead. I wish to acknowledge the Traditional Custodians of the land and pay my respects to Elders past, […]

Custom bevel profiles

August 8, 2020

Thank you masterxeon1001, proxe, and team! https://www.youtube.com/user/masterxeon1001/videos Download Blender Hard Ops & Boxcutter.bundle   Source Files custombevelprofile001.blend custombevelprofile002.blend   Custom Bevel Profiles c0 profiles.zip   Adjust segments. Adjust strength. [Q] [CTRL+Mark] for Vertex Group Bevels. [Q] [B] [SHIFT+P] to cycle custom profiles. Warning: Use only AUTO and VECTOR points.  FREE and ALIGN points (= split […]

Blender KitOps

August 8, 2020

Thank you masterxeon1001, proxe, Chipp and team! https://www.youtube.com/user/masterxeon1001/videos Download Blender Hard Ops & Boxcutter.bundle Today we will adding this to the mix: KitOps Pro Did I tell you Blender is free and open source?  This is not a beginner tutorial.  This is just for me to keep my sanity.   c0’s KPack Contains 7 inserts. […]

Blender cartoon ‘toon’ car

July 30, 2020

Source File toon001.blend toon002_bumper.blend toon003.blend Render Quick notes This tutorial uses subdivision modelling to model a hollow object. Subdivision modelling versus Parametric modelling This shows the bumper of the car modelled using both subdivision modelling and parametric modelling.  Note the differences. Working with hollow objects To make something hollow, DELETE FACES and add a SOLIDIFY […]

Studded leather couch material

July 28, 2020

Source File studded001.blend Render Quick Notes Add Cube. [TAB] Edit mode. [RMB] Subdivide. [RMB] Subdivide. Face > Poke Faces. Face > Tris to Quads. Face > Poke Faces. Face > Poke Faces. [1] Select a single vertex in center of 16 vertices. Select > Select similar > Amount of connecting edges. [Shift][Ctrl][B] Vertex bevel. [ALT][E] […]

Quick and smooth animation in Blender

July 28, 2020

Source File strafing_run.blend The result of recording camera movement (Auto Keying) when in walk navigation (WASD) mode: Smoothing using [ALT+O]: Approximating using Decimate (% allowed change): Copying camera animation data to an object:   Quick notes This is a popular learning trajectory for animating objects in Blender: Goal “I want to make an animation” Approach […]

Boid brain

July 28, 2020

Source File fish.blend Render   Quick Notes +1 single vertex emitter.  Very useful. +1 Graph Editor smoothing and decimating keyframes of recording of leader object. Boid brain starts doing its thing starting at frame 1. So you need a bit of a lead-in before you start to see stable results. Can’t have boid brain pre-calculate […]

Oblivion drone topology study + Offset

July 28, 2020

Thank you masterxeon1001 ! https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8x Get it here: https://builder.blender.org/download (2.8) HardOps (2.8) BoxCutter Get it here: https://blendermarket.com +1 Daniel Simon https://www.google.com/search?q=daniel+simon&tbm=isch Source Files oblivion_drone001.blend oblivion_drone002.blend Render     Quick notes Add a UV sphere. Subdivision modifier. [CTRL]+[4] […]

Cylinoid V5

July 24, 2020

Source files CylinoidV5_0001.blend CylinoidV5_0002.blend Render

Black hole

July 24, 2020

Source File blackhole001.blend Render