Gun turret 001

October 20, 2020

Thank you masterxeon1001 ! https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8.x / 2.9.x Get it here: https://builder.blender.org/download HardOps BoxCutter Get it here: https://blendermarket.com or https://gumroad.com Source Files decap001.blend gunturret001.blend Render   Quick notes For the square shape with the arms in each corner (decap example): […]

Blender modelling random objects

October 2, 2020

Some people set a goal of one model per day, others set themselves random challenges.  It is easy to lose enthusiasm if not careful.  I just doodle when I see something interesting or when I get inspiration or distracted.  These are some of my random objects / doodles: woolworths_potato_salad_lid.blend   BigW_House_and_Home_24_pcs_cutlery_set_fork.blend   Dell_KB216_keyboard.blend

Grid objects

September 28, 2020

Thank you masterxeon1001 ! https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8.x / 2.9.x Get it here: https://builder.blender.org/download HardOps BoxCutter Get it here: https://blendermarket.com or https://gumroad.com   Source Files grid objects001.blend Quick Notes Cube [TAB] Bevel edge [TAB] Solidify (to make hollow inside) Check normals Extract […]

PowerSave

September 28, 2020

powersave.blend     The scale of the plane and the gravity value in Scene properties controls kinetic velocity of the pieces and how pieces orient themselves when they land on the plane. There is no need to to touch RigidBody settings. I like a Lamp parented to an object over using Emission. Leaves you free […]

Blender: How to clean up Text

September 28, 2020

Source Files clean_up_text001.blend clean_up_text002.blend clean_up_text003.blend   You can [SHIFT+A] add Text and add a Solidify modifier to extrude to keep parametric rather than collapsing visual geometry to mesh.  This way you can change the font later if you like.  Will most likely require re-tuning some of the parameters though. Tip: Throw in a Weld modifier […]

Contour lines topography

September 28, 2020

Thank you masterxeon1001 ! https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8.x / 2.9.x Get it here: https://builder.blender.org/download HardOps BoxCutter Get it here: https://blendermarket.com or https://gumroad.com   Contour lines topography This picture raised so many questions.  How was it made?  How do you create these flared […]

Align to transform orientation

September 26, 2020

The most basic objects have their edges aligned with local / global X, Y, Z axes. Then there are objects that have been rotated and you can move, rotate, scale along global or local X, Y, Z axes. [G | R | S]  [X | Y | Z] = Transform along global axes [G | […]

Headphones

September 26, 2020

Thank you masterxeon1001 ! https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8.x / 2.9.x Get it here: https://builder.blender.org/download HardOps BoxCutter Get it here: https://blendermarket.com or https://gumroad.com Source File headphones.blend Render   Viewport Eevee Cycles   Quick Notes   Bevels in a nutshell […]

Blender Twisting Crystals

September 26, 2020

Thank you Polyfjord! Source File Twisting_Crystals.zip (password protected) Download from Gumroad using link in video and donate some coin. Render  

Blender curtain

August 21, 2020

Source Files curtain001.blend curtain002.blend curtain003.blend curtain004.blend curtain005.blend curtain006..blend Render Quick notes Area light.  Tick Portal. Pull back hook object.  Collision.  Untick Single Sided. World: white, strength 10x. Translucent material Subsurface 0 > 0.5 > 1 Subsurface Radius 0.1; 0.1; 0.1 to 0.5; 0.5; 0.5 Subsurface color same as Diffuse color