April 17, 2020
Thank you FlippedNormals for a great tutorial! Quick Notes Enable the F2 addon Snapping – enable ‘Project Onto Self’ and ‘Project Individual Elements’ Enable Backface culling Object Context – Viewport Display – enable ‘In front’ Material – Viewport Display – Give it a color Modifiers ShrinkWrap – Select target object – otherwise default settings Mirror […]
March 27, 2020
Redraw bpy.context.view_layer layer.update() bpy.context.area.tag_redraw() # granted the context area is the one you are working with Voxel remesher Camera 1. dolly in / out 2. pedestal up / down 3. truck left / right 4. pan left / right 5. tilt up / down 6. roll left / right 7. Zoom in / out Zooming involves changing the focal length of the lens to make […]
March 12, 2020
Terminology Origins There are only 2 origins: World origin (0,0,0) in the Global coordinate-system. Object origin for each object. You can place the object origin anywhere, even ‘outside’ of the object. If you go into Edit mode, an object’s origin is….well….the origin, and therefore (0,0,0). Vertices coordinate values are always relative to the object’s origin. […]
March 5, 2020
Thank you masterxeon1001 https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) HDR images courtesy HDRlabs http://www.hdrlabs.com/sibl/archive Requirements Blender 2.82 Get it here: https://builder.blender.org/download (2.8) HOps 00984_Thulium_10 (2.8) BoxCutter 715_14 Get it here: https://blendermarket.com Source files SphericalA1_0001.blend SphericalA1_0002.blend Render
February 23, 2020
1 2 3 4 5 bpy.context.object # Active object (last object selected) bpy.context.selected_objects # All selected objects context.scene.objects # All objects in current scene bpy.data.objects # All objects bpy.data.meshes # All meshesbpy.context.object # Active object (last object selected) bpy.context.selected_objects # All selected objects context.scene.objects # All objects in current scene bpy.data.objects # All objects bpy.data.meshes […]
February 16, 2020
Thank you masterxeon1001 https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) HDR images courtesy HDRlabs http://www.hdrlabs.com/sibl/archive Requirements Blender 2.82 Get it here: https://builder.blender.org/download (2.8) HOps 00984_Thulium_10 (2.8) BoxCutter 715_14 Get it here: https://blendermarket.com Source Files cylinoidV3_0001.blend cylinoidV3_0002.blend cylinoidV3_0003.blend cylinoidV3_0004.blend cylinoidV3_0005.blend Render
February 14, 2020
Thank you masterxeon1001 https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) HDR images courtesy HDRlabs http://www.hdrlabs.com/sibl/archive Requirements Blender 2.83 alpha Get it here: https://builder.blender.org/download (2.8) HOps (2.8) BoxCutter Get it here: https://blendermarket.com Simple Deform I got into trouble using Simple Deform. There is one […]
February 10, 2020
Skybox / Skydome A skybox is a method of creating backgrounds to make a 3D environment in a video game level look bigger than it really is. When a skybox is used, the level is enclosed in a cuboid. The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube’s faces […]
February 10, 2020
Thank you Ducky 3D! particles0001a.blend particles0001b.blend Icosphere Subdivide 3 Particle Properties > + > Render: Path > Cache: Bake Particle Properties > Field Weights > Gravity: 0 Add > Force Field > Turbulence > S Add > Force Field > Turbulence > S Add > Force Field > Vortex > S Turbulence #1 Strength:13 Turbulence […]