June 21, 2020
Thanks for a great tutorial! Camera Matching adjusts a camera viewpoint so that the perspective in a background image matches the perspective of the 3D world. This allows you to place 3D objects as if they were part of the background image. fSpy is an open source still image camera matching utility. Here’s an outline […]
June 19, 2020
Thank you masterxeon1001 ! https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8x Get it here: https://builder.blender.org/download (2.8) HardOps (2.8) BoxCutter Get it here: https://blendermarket.com Source Files jetengineV1_001.blend Render
June 18, 2020
Source Files mods_vertexweight_mask.blend Render Notes The downside of using vertices > weight painting > mask to create a dissolve / appear effect is that the effect requires a serious subdivision amount to look hi-res. An animated shader is better suited for this task. Empty.001 Suzanne.001 Create vertex group ‘Gradient’ Subdivision modifier Render: 4-6 Viewport: […]
June 17, 2020
Thank you masterxeon1001 ! https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8x Get it here: https://builder.blender.org/download (2.8) HardOps (2.8) BoxCutter Get it here: https://blendermarket.com Source Files Microgramma D Extended Bold font: Microgbe.ttf hudV1_001.blend hudV1_002.blend (*) *) Uses Commotion. Install add-on, then press […]
June 17, 2020
Source Files ocean001.blend ocean002.blend ocean003.blend Renders (2x normal speed) (2x normal speed) Here’s masterxeon1001 showing how it’s done. amazing stuff: shader_water_mx2.blend Notes Some of the more important settings: Ocean modifier – seed – resolution – spatial size – choppiness – foam coverage Ocean material – principal BSDF – foam Sun light – […]
May 21, 2020
wood.blend If you do not add a Texture Coordinates node to your nodes setup, Blender will use Texture Coordinates: Generated implicitly. Texture Coordinates: Generated This wraps the material around a single object with the UVW (0,0,0) coordinates point located in a corner of the object and the UVW (1,1,1) coordinate located in the opposite corner. The […]
May 21, 2020
Understanding of the following viewport render settings is key: For shaders using transparency, the material blend mode needs to be changed from Opaque to Alpha Blend: Blue dots = Vector coordinates Yellow dots = RGBA color Gray dot = Value between 0.0 (black) and 1.0 (white). shader0001.blend shader0002.blend shader0003.blend shader0004 […]
May 20, 2020
Thanks to Davide Tirindelli for a great tutorial. Source Files benchV1_001.blend benchV1_002.blend benchV1_003.blend benchV1_004.blend Render Notes Add-on: Add Curve: Extra objects Add Curve > Curve Spirals > Archemedian Spheric, Turns: 4, Steps: 24. ‘Mark Root’ a start vertex for each separate curve cluster or separate objects. CTRL-B or subdivide to add more control points Press […]