Blender / fSpy camera matching (still image)

June 21, 2020

Thanks for a great tutorial! Camera Matching adjusts a camera viewpoint so that the perspective in a background image matches the perspective of the 3D world. This allows you to place 3D objects as if they were part of the background image. fSpy is an open source still image camera matching utility.  Here’s an outline […]

Jet engine V1

June 19, 2020

Thank you masterxeon1001 ! https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8x Get it here: https://builder.blender.org/download (2.8) HardOps (2.8) BoxCutter Get it here: https://blendermarket.com   Source Files jetengineV1_001.blend Render  

VertexWeight + Mask modifier

June 18, 2020

Source Files mods_vertexweight_mask.blend Render   Notes The downside of using vertices > weight painting > mask to create a dissolve / appear effect is that the effect requires a serious subdivision amount to look hi-res.  An animated shader is better suited for this task. Empty.001 Suzanne.001 Create vertex group ‘Gradient’ Subdivision modifier Render: 4-6 Viewport: […]

Tornado

June 17, 2020

Source Files tornado.blend Notes Physics Fluid > Flow > Type: Geometry does not seem to work for me in Blender 2.8x.  Smoke does not follow particles.  ‘Type: Inflow’ can be used as a workaround, but it does not produce the desired result.

Chair V1

June 17, 2020

Thank you BlenderGuru for a great tutorial! Source Files chairV1_001.blend chairV1_002.blend Render    

HUD v1

June 17, 2020

Thank you masterxeon1001 ! https://www.youtube.com/user/masterxeon1001/videos Buy masterxeon1001 a beer! https://gumroad.com/masterxeon1001 (click on the Donate Box, enter an amount and pay using Paypal) Requirements Blender 2.8x Get it here: https://builder.blender.org/download (2.8) HardOps (2.8) BoxCutter Get it here: https://blendermarket.com Source Files Microgramma D Extended Bold font: Microgbe.ttf hudV1_001.blend hudV1_002.blend (*) *) Uses Commotion.  Install add-on, then press […]

Blender 2.8x Ocean

June 17, 2020

Source Files ocean001.blend ocean002.blend ocean003.blend Renders (2x normal speed) (2x normal speed)     Here’s masterxeon1001 showing how it’s done.  amazing stuff: shader_water_mx2.blend   Notes Some of the more important settings: Ocean modifier – seed – resolution – spatial size – choppiness – foam coverage Ocean material – principal BSDF – foam Sun light – […]

Blender 2.8 Texture Coordinates Node

May 21, 2020

wood.blend If you do not add a Texture Coordinates node to your nodes setup, Blender will use Texture Coordinates: Generated implicitly. Texture Coordinates: Generated This wraps the material around a single object with the UVW (0,0,0) coordinates point located in a corner of the object and the UVW (1,1,1) coordinate located in the opposite corner.  The […]

Shaders

May 21, 2020

Understanding of the following viewport render settings is key: For shaders using transparency, the material blend mode needs to be changed from Opaque to Alpha Blend:   Blue dots = Vector coordinates Yellow dots = RGBA color Gray dot = Value between 0.0 (black) and 1.0 (white). shader0001.blend   shader0002.blend   shader0003.blend   shader0004   […]

Bench V1

May 20, 2020

Thanks to Davide Tirindelli for a great tutorial. Source Files benchV1_001.blend benchV1_002.blend benchV1_003.blend benchV1_004.blend Render   Notes Add-on: Add Curve: Extra objects Add Curve > Curve Spirals > Archemedian Spheric, Turns: 4, Steps: 24. ‘Mark Root’ a start vertex for each separate curve cluster or separate objects. CTRL-B or subdivide to add more control points Press […]