Blender low poly trees

By telleropnul, November 7, 2019

Many thanks to Grant Abbitt for a most excellent series of Blender 2.8 low-poly tutorials !

Say thanks: http://paypal.me/grantabbitt

Source files

Tree #1

trees_low_poly_01a.blend

trees_low_poly_01b.blend

Tree #2

trees_low_poly_02a.blend

trees_low_poly_02b.blend

trees_low_poly_02c.blend

Tree #3

trees_low_poly_03a.blend

trees_low_poly_03b.blend

Final

trees_low_poly_final.blend

 

Things I have learned:

Tree #1

Vertices > Merge [M] > At center
Extrude to tree skeleton

Skin modifier
Xray mode [ALT-Z]
Select top half
Skin resize [CTRL-A]

To add a point:
Select 2 points
Edge menu or RMB > Subdivide

Place cursor [SHIFT-RMB]

Focus on object [.]

Tree #2

6 sided cylinder
1st duplicate: inset, extrude bottom

Creases
Add loop cuts for variation and move the new edge to create a crease.

Notches
Use knife tool to draw a wedge cutout.
Delete faces
Select at least 1 edge of a 3 edge hole and press [F] (create face) to cap the hole.
Use isolation mode [/] if you can’t see what you are doing.
If you can’t unhide objects you may be in isolation mode still.  Press [/] to leave isolation mode (try both object + edit mode).

Tree #3

[ALT-LMB] Selects edge loop.

To move the origin to an edge midpoint, simply select an edge and [SHIFT-S] Cursor to Selected.
Then: Object > Set Origin > Origin to 3D cursor