Blender Corridors

By telleropnul, February 8, 2020

Thank you Ducky3D and MasterXeon1001!

Corridor 0001

corridor0001.blend
Very resource hungry material due to 3x stacked bump nodes.
Clever use of geometry node “true normals” + animated mapping / noise to put emission on parts of geometry.

 

Corridor 0002

corridor0002.txt

corridor0002a.blend
corridor0002b.blend